![]() ![]() You can tell their level by their max damage, since it increases by 2 for every level (68 dam at lvl 38, 70 dam at lvl 39. Seafury Cyclopses range from level 38 to level 42 and hit for 68 max up to 76 max. Seafury Island also has the pirate outpost with Gornit on it. There are about 5-10 spawns roaming the island next to the island which has the Ancient Cyclops spawn. * removed roambox from Cauldron and added grids with over 300 waypoints to roam to randomly.Seafury Cyclopses in the Ocean of Tears are the ONLY source for Mugs of Sea Foam. * rathemtn: Tainted Hill Giant and Broog spawn rates reduced. * gukbottom: Degenerated Guk Weed drop chance increased to 5% from 3%. * cauldron: Bilge, Barnacle Bones, and Squallslither's common/rare drop rate changed to 75%/25%. * southkarana: Kroldir Thunderhoof, Marik Clubthorn, Mroon, Quillmane's loot rarity changed to 75/25 common/rare. * soldungb: Magi Rokyl's damage re-increased (seems he really does hit rather hard), aggro radius increased based on Live observations. * soldungb: Solusek kobold king's loot rarity changed to 75/25 common/rare. * oasis: Hatar, Lockjaw's loot rarity changed to 75/25 common/rare. * nro: Rahotep's loot rarity changed to 75/25 common/rare. * northkarana: Callowwing, Lieutenant Midraim, Timbur the tiny's loot rarity changed to 75/25 common/rare. * lfay: Bracken Underbrush's loot rarity changed to 75/25 common/rare. * kedge: Shellara Ebbhunter's spawn rate reduced to 4% from 5%. * sro: ancient cyclops fire resist increased significantly. * oot: Quag Maelstrom's spawn moved into the seafury cyclops spawngroup as he is not a 100% spawn. * oot: corrupted seafury cyclops damage set based on allakhazam comments. * oot: tainted seafury cyclops flagged to summon, attack delay and damages set to closer estimates. * oot: Allizewsaur's damage, attack delay, and resists set based on Allakhazam comments. * oot: Ring of the Ancients drop from an ancient cyclops set to 100%, up from 97%. * oot: Ancient cyclops PH spawn chances adjusted based on this post: (AC spawn chance unchanged) * oot: Ancient cyclops HP increased to 5500, attack delay decreased, resists increased, and max hit increased based on Allakhazam comments. * oot: a cyclops MR and damage increased based on Allakhazam comments. * oot: Oracle's respawn changed to 6 hours. * permafrost: Prickly Pear's drop increased to 35% from 17.5%. * crushbone: Orc trainer's SBS drop rate increased to 10% from 8%. ![]() * Added elemental resist buffs to default wizard and magician spell sets. * Added Endure Magic to defualt cleric, shaman, and druid spell sets. The rule Character:UsePlayerCorpseBackups can be used to enable or disable this system. * DB tables are created and populated automagically the first time world runs. Added #corpse backups and #corpse restore * Cleaned up component reduction code (we were still rolling every time a spell was cast and the player had any focus item) ![]() Boats zones are excluded from this system, as idling will cause boat functionality to break. Since it's rule based, we can apply this per zone if we need to, and I am hoping this will help reduce overhead. * Added rules to determine if a zone should idle (Mobs, Doors, Traps, and Objects pause which causes some Lua functionality to pause as well) and a timer to determine how long after the last player left the zone should it pause. ![]()
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